Today we worked on:
-Began a 2D prototype to demonstrate the main multiplayer-focused gameplay mechanics in a split screen format.
-Continued work on the 3D prototype to refine the flying mechanic.
-Worked on improving the powerpoint presentation in preparation for the upcoming industry showcase.
-Worked with World Machine to randomly generate heightmaps to use as Unity terrain landscapes.
-One of our artists created the below concept art, exemplifying the type of Aztec architecture we wish to portray in our game: