Today we worked on:
-Using NGUI, a Unity addon to create a nice looking main menu for our game.
-Adding ground units to our 2D prototype.
-Refining flight mechanics for our 3D prototype.
Monday, 11 August 2014
Sunday, 10 August 2014
Update for 11/8/14
Today we worked on:
-Began a 2D prototype to demonstrate the main multiplayer-focused gameplay mechanics in a split screen format.
-Continued work on the 3D prototype to refine the flying mechanic.
-Worked on improving the powerpoint presentation in preparation for the upcoming industry showcase.
-Worked with World Machine to randomly generate heightmaps to use as Unity terrain landscapes.
-One of our artists created the below concept art, exemplifying the type of Aztec architecture we wish to portray in our game:
-Began a 2D prototype to demonstrate the main multiplayer-focused gameplay mechanics in a split screen format.
-Continued work on the 3D prototype to refine the flying mechanic.
-Worked on improving the powerpoint presentation in preparation for the upcoming industry showcase.
-Worked with World Machine to randomly generate heightmaps to use as Unity terrain landscapes.
-One of our artists created the below concept art, exemplifying the type of Aztec architecture we wish to portray in our game:
Tuesday, 5 August 2014
Update for 5/8/14
Today we presented our pitch of the game we plan to make in the coming months. We will upload a pdf of the powerpoint presentation we made very soon, and we are going to present it to a panel of industry professionals as well in two weeks. Here is the title screen we made for the presentation.
Monday, 4 August 2014
Update for 4/8/14
Today we:
-Worked on documentation about the dragon game, including a design document, an art bible and a technical design document.
-Worked on creating a presentation and pitch for our game.
-Decided upon a name for the game:
-Worked on documentation about the dragon game, including a design document, an art bible and a technical design document.
-Worked on creating a presentation and pitch for our game.
-Decided upon a name for the game:
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