Hey everyone,
Here is the final version of the game that we submitted for assessment. It's packed into an installer to compress the game (from 1GB+ down to 300MB) so it's a bit more download friendly and easy to get going.
Enjoy!
- Pat
Thursday 4 December 2014
Monday 10 November 2014
Dragon's Domain has gone gold!
Tuesday 4 November 2014
Dragon's Domain Beta
Here's a link to a download of the beta for our game, Dragon's Domain!
DRAGON DOMAIN'S BETA LINK
To play, uncompress the file with a program such as WinZip, WinRar or 7Zip, double click on the DDBetaBuild program, configure the graphical options to your choosing and enjoy!
DRAGON DOMAIN'S BETA LINK
To play, uncompress the file with a program such as WinZip, WinRar or 7Zip, double click on the DDBetaBuild program, configure the graphical options to your choosing and enjoy!
Monday 11 August 2014
Update for 12/8/14
Today we worked on:
-Using NGUI, a Unity addon to create a nice looking main menu for our game.
-Adding ground units to our 2D prototype.
-Refining flight mechanics for our 3D prototype.
-Using NGUI, a Unity addon to create a nice looking main menu for our game.
-Adding ground units to our 2D prototype.
-Refining flight mechanics for our 3D prototype.
Sunday 10 August 2014
Update for 11/8/14
Today we worked on:
-Began a 2D prototype to demonstrate the main multiplayer-focused gameplay mechanics in a split screen format.
-Continued work on the 3D prototype to refine the flying mechanic.
-Worked on improving the powerpoint presentation in preparation for the upcoming industry showcase.
-Worked with World Machine to randomly generate heightmaps to use as Unity terrain landscapes.
-One of our artists created the below concept art, exemplifying the type of Aztec architecture we wish to portray in our game:
-Began a 2D prototype to demonstrate the main multiplayer-focused gameplay mechanics in a split screen format.
-Continued work on the 3D prototype to refine the flying mechanic.
-Worked on improving the powerpoint presentation in preparation for the upcoming industry showcase.
-Worked with World Machine to randomly generate heightmaps to use as Unity terrain landscapes.
-One of our artists created the below concept art, exemplifying the type of Aztec architecture we wish to portray in our game:
Tuesday 5 August 2014
Update for 5/8/14
Today we presented our pitch of the game we plan to make in the coming months. We will upload a pdf of the powerpoint presentation we made very soon, and we are going to present it to a panel of industry professionals as well in two weeks. Here is the title screen we made for the presentation.
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